TPM - Filters

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► Color

grayscale Grayscale

Converts the selected layer to grayscale.

sepia Sepia

Converts the selected layer to sepia tone.

invert Invert

Inverts pixel colors in the selected layer.

noise Noise

Adds random noise to the selected layer.
Arguments:

IntensityAmount of noise that will be added
Colorful noiseIf checked, the noise will be calculated separately for red, green and blue components.

hue shift Hue Shift

Shifts the hue of each pixel in the selected layer by the specified amount.
Argument:

AmountSpecifies how much should the hue be shifted.

brightness, contrast Brightness, Contrast

Changes brightness and contrast of each pixel by the specified amount.
Arguments:

Brightness[-0.5; 0.5]Specifies how much brightness should be added.
Contrast[0; 2]Specifies how much should contrast be changed.

colorize Colorize

Changes pixel colors. New colors will be taken from gradient made from arguments, intensity of the old pixel's color is used as position on the gradient.
Arguments:

1st color 2nd color 3rd color 4th color 5th color 6th color 7th color 8th color 9th color

dithering Dithering

Applies dithering effect to the selected layer.
Arguments:

Color palette1 bitBlack and white
2 bit4 shades of gray
4 bit16 shades of gray
3 bit rgb8 colors
6 bit rgb64 colors
12 bit rgb4096 colors
Type Floyd–Steinberg Floyd–Steinberg algorithm
Random The dithering is randomly generated.
Simple The dithering is based on pixel positions (odd / even).

► Blur / Sharpen

horizontal blur Horizontal Blur (slow )

Horizontaly applies Gaussian blur to the selected layer.
Arguments:

TiledIf checked, behaves like the image was tiled (repeated).
StrengthSpecifies how much should be the image blurred. Stronger blurring is slower.

vertical blur Vertical Blur (slow )

Vertically applies Gaussian blur to the selected layer.
Arguments:

TiledIf checked, behaves like the image was tiled (repeated).
StrengthSpecifies how much should be the image blurred. Stronger blurring is slower.

gaussian blur Gaussian Blur (slow )

Applies Gaussian blur to the selected layer.
Arguments:

TiledIf checked, behaves like the image was tiled (repeated).
StrengthSpecifies how much should be the image blurred. Stronger blurring is slower.

sharpen Sharpen

Sharpens the selected layer.
Arguments:

StrengthSpecifies how much should be the image Sharpened.

► Styling

edge detect Edge Detect (slow )

Detects edges on the selected layer.
Arguments:

TresholdDetection precision.
Blacken EdgesIf checked, detected edges will be blackend, otherwise the rest of the image will become black.

neon Neon (slow )

Detects edges on the selected layer and turns them into lights.
Argument:

TresholdDetection precision.

cartoon Cartoon (slow )

Applies the cartoon effect to the selected layer using bluring and edge detection.
Argument:

TresholdEdge detection precision.

sketch Sketch (slow )

Turns the selected layer into pencil sketch.
Arguments:

TresholdEdge detection precision.

emboss Emboss (slow )

Applies the emboss effect.
Arguments:

InvertedReverses direction.
GrayIf not checked, the result will be relative to the original colors.

night mood Night Mood

Darkens dark colors, light colors will stay light.
Arguments:

IntensityLow (2), Medium (3), High (4).
Inverted.

distortion Distortion

Randomly dislocates pixels.
Arguments:

IntensityMaximum distance from pixel's original location.
TiledIf checked, behaves like the image was tiled (repeated).

glow Glow (slow )

Makes the selected layer glow.
Argument:

TiledIf checked, behaves like the image was tiled (repeated).

► Generate

clouds Clouds (slow )

Generates clouds.
Argument:

From imageIf checked, the pixels will be multiplied by the generated clouds, otherwise the image will be overwritten.

gradient Gradient

Generates gradient from two points and two colors.
Argument:

TypeGradient type, examples can be found in the 2nd table
CurveChanges the way colors are mixed, examples can be found in the 2nd table
From imageIf checked, the image pixels will be multiplied by the gradient, otherwise it the image will be replaced by the gradient
Start XStarting point coordinate on the x-axis
Start YStarting point coordinate on the y-axis
End XEnding point coordinate on the x-axis
End YEnding point coordinate on the y-axis
1st colorStarting point color
2nd ColorEnding point color
Type-curve combinations:
linearlinear (reflected)radialdiamond
inverted arc
square
linear
square root
arc
stairs

► Deformation

waves Waves

Deforms the image.
Arguments:

Intensity
Scale
TiledBehavior at the edge of the image.

twist Twist

Twists the image.
Arguments:

Center horizontalHorizontal position of the center of twisting.
Center verticalVertical position of the center of twisting.
StrengthTwist ammount.
ClockwiseDirection of twisting.
TiledBehavior at the edge of the image.

► Patterns

pixelate Pixelate

Applies the pixelation effect.
Argument:

Block sizeWidth (and height) of each block.

tiles Tiles

Draws rectangular tiles.